this page contains all you didn't know about this game and more besides...

last update August 6, 2003

stuff i own relating to Rebound:

- Game pcb (revision B) - working 100% - but no 5v regulator
- Bulletin 101-1 "Computer Service Manual"


Made by Atari


- rev. 'B' Schematics are dated 11-31-73
wiring harness drawing (000515) dated Jan 9 1974
- Probable release date February 1974

numbers produced : ????

Designers / Production staff :

- Steve Jobs signs off on the cabinet wiring diagram, probably a minor role in development.



click theTAFA logo for a Hi-Res version ]

click theTAFA logo for a Hi-Res version ]


Here is what the KLOV says (not a lot) :

Game Description:
[taken from the Atari-Kurz-Kasch manual]

"A two player game that simulates all of the action of a real game of volleyball. Net grows as volleys increase; player gets score when opponent misses the ball. Three hits on each side of net; fourth is a miss that scores for opponent. Putting 'english' on the paddle determines vector."

Short and sweet, but a little confusing. When you hit the ball with your paddle, it 'bounces' off again at a different angle, if you get the wrong angle, it can bounce straight up, or behind you (away from the net). In trying to bounce the ball back over the net to your opponent, you can mess up and have to try several times, you can only hit the ball three times, the fourth bounce goes right through the paddle and your opponent scores. As for the comment about putting "english" on the paddle, i don't know where to start :)

screenshots :

this is a picture of my pcb running, but its very hard to make out the ball bouncing off the left hand paddle though.

I went to California Extreme 2003 and to my surprise there were 2 bronzeage games there, one of which was Rebound!!! i got some screenshots, and best of all, some video of the game in action!!!! check it out:

you will need THIS codec installed to view this file


tidbits :

Rebound was the first game to be made under the new Kee games arrangement. See THIS document for a more detailed explanation of what i mean. The Kee version of this game was called 'Spike', and featured a 'spike' button. read more about spike HERE.



as noted on the wiring diagram, but nowhere else, there is a loop you must add between pins 2 and 3 on the edge connector if you are using a start switch. Leaving these two contacts not hooked up results in coining up starting the game immediately. This bugged me for ages when i was trying to figure out what was wrong with the damn credit/start circuitry.... the service manual does not say anything about this and i just found a hand written note on the cabinet wiring diagram, thankyou Steve Jobs. I believe this is here because Rebound was sold to operators as a way of revitalising older 'PONG' machines. Pong doesn't have a start button, and so it requires the game to start as soon as a coin has dropped.. Could this be the first upgrade 'kit' game?? check out this original flyer i bought from California Extreme 2003, very cool kit conversion for pong-type machines, turn them into 'volleyball' (this was Atari's working title for Rebound)

As with most early atari pcbs, you can power this pcbs without the need for a 36vAC supply, simply hook up +5v from a switcher to the +5v OUT on the edge connector. Don't run it for too long like this tho, as the entire board will be pulling power through one little edge connector pad. This output was designed to run the lighted start buttons. If you plan on hooking it up a little more long term, remove the regulator and solder some links to the 5v rail on the pcb, then you can still use the edge connector. If not, a big fat jump lead soldered to the 5v rail wil suffice, but this will reduce the ability to remove the pcb for fixing. (which is, lets face it, inevitable)

PCB pictures (shows revision 'B' pcb [VBB])

PCB revision notes : It looks like Revision 'B' was the first production pcb. This game was known as 'Volleyball' hence VB is etched onto the boards.

PCB identifying markings : VBx toward the far end of the pcb, near the edge, where x is the revision letter.
- Revision 'B' pcb Atari part number = A000846
- Revision 'C' pcb Atari part number = A000517